Dev blog
How Eras gets made, a piece at a time. Also as a feed.
October 31, 2026
Wings of hide
A glider of hides and poles for stepping off mountains, creeks that run all the way from their springs, and smoke over the longhouses.
October 29, 2026
Coming of age
Settlements now show how far they've come, levelling up gets its moment, crafting got a proper workbench, and people finally dressed for the Stone Age.
October 28, 2026
Second nature
Our biggest world update yet. We took the paint off, rebuilt every tree, brought winter to the mountains, put life on the beaches, and drew the map in relief.
October 28, 2026
Open war
A new way to play: no battle rounds, just armies in the world. Soldiers in four kinds, cavalry, walls and gates, fire, and rivals that come for you in earnest.
October 23, 2026
Built by your own hands
Where settlements are going and why, plus a day of fixes, from footbridges to grey skies.
October 22, 2026
Where rivers begin
New worlds are made on new land, where water behaves the way it does outside. A few evenings on it, and what we fixed along the way.
October 21, 2026
Moving house
The game moved to a new server today. What changed underneath, and a few things we tightened on the way.
October 21, 2026
Just the fight
A new way to play, Red against Blue with round after round and no empire to build first. Why we built it on the same battles as the rest of the game.
October 21, 2026
A village at work
Villagers who chop at real trees, kneel in the rows, fish off the dock, and carry the day home in their arms. And why a whole village had the same haircut.
October 20, 2026
What the playtest found
Five of us played for an evening and wrote down 41 things. Three of the fixes, with before and after.
October 19, 2026
Clear water
Our water looked like painted plastic. Four passes in one afternoon, and what each one taught us.
October 19, 2026
Stone in shade
Steep rock in shadow went almost black. A little bounced sunlight gave it its shape back.
October 19, 2026
Softer shadows, and where the beach ends
Two small kinds of edge that made the world look unfinished, and what it took to fix them.