ERAS

Dev blog

How Eras gets made, a piece at a time. Also as a feed.

October 31, 2026

Wings of hide

A glider of hides and poles for stepping off mountains, creeks that run all the way from their springs, and smoke over the longhouses.

October 29, 2026

Coming of age

Settlements now show how far they've come, levelling up gets its moment, crafting got a proper workbench, and people finally dressed for the Stone Age.

October 28, 2026

Second nature

Our biggest world update yet. We took the paint off, rebuilt every tree, brought winter to the mountains, put life on the beaches, and drew the map in relief.

October 28, 2026

Open war

A new way to play: no battle rounds, just armies in the world. Soldiers in four kinds, cavalry, walls and gates, fire, and rivals that come for you in earnest.

October 23, 2026

Built by your own hands

Where settlements are going and why, plus a day of fixes, from footbridges to grey skies.

October 22, 2026

Where rivers begin

New worlds are made on new land, where water behaves the way it does outside. A few evenings on it, and what we fixed along the way.

October 21, 2026

Moving house

The game moved to a new server today. What changed underneath, and a few things we tightened on the way.

October 21, 2026

Just the fight

A new way to play, Red against Blue with round after round and no empire to build first. Why we built it on the same battles as the rest of the game.

October 21, 2026

A village at work

Villagers who chop at real trees, kneel in the rows, fish off the dock, and carry the day home in their arms. And why a whole village had the same haircut.

October 20, 2026

What the playtest found

Five of us played for an evening and wrote down 41 things. Three of the fixes, with before and after.

October 19, 2026

Clear water

Our water looked like painted plastic. Four passes in one afternoon, and what each one taught us.

October 19, 2026

Stone in shade

Steep rock in shadow went almost black. A little bounced sunlight gave it its shape back.

October 19, 2026

Softer shadows, and where the beach ends

Two small kinds of edge that made the world look unfinished, and what it took to fix them.