ERAS
October 21, 2026

A village at work

Villagers who chop at real trees, kneel in the rows, fish off the dock, and carry the day home in their arms. And why a whole village had the same haircut.

The people in an Eras village have had jobs for a while: water carriers, wood gatherers, farmers. But they all did their jobs the same way, with one reach-and-pull gesture they repeated wherever they stood. From a distance the village looked busy. Up close it looked like a room full of people miming. This week they got their work back, using a new animation library on the skeleton they already had, so the clips dropped straight in.

A farmer bent over in the rows of a field, cutting the ripe stalks
A farmer works her way along the rows, a few spots at a time, then carries the harvest in.

Work you can read

Farmers now cut the ripe stalks, kneel to set seed, or water the rows from a small clay pot. Each stop in the field picks one of the three, so a field with a few farmers in it never moves in step.

Chopping needed more than a clip. A woodcutter swinging an axe at empty air reads as wrong at once, so wood gatherers now walk out to a real tree at the edge of the village. That's one that's actually drawn: not felled already, and not cleared away for a path. The swing doesn't land straight ahead. It comes across the body and lands about 70 cm out and 32° to the right, at waist height. So each woodcutter stands where that point meets the bark, turned a little to the left of the trunk, and the axe bites the tree on every stroke.

A woodcutter swinging an axe into the trunk of a tree on a hillside
The axe meets the bark because the woodcutter stands where the swing lands.

Carried in both arms

The day's work comes home in front, in both arms: an armful of logs, a basket of the harvest, a pot of water. The carrying walk holds the arms out under the load, and when a carrier stops for a moment, only the arms keep holding while the legs settle. That way the load never floats in the air.

A villager walking through the fields with an armful of logs
Home through the fields with an armful of logs.

Building this turned up an old bug. When villagers on an errand walked into a fence, they paused to rethink, and the pause counted as the work being done. They turned round and carried home a load they never collected. Now they walk along the fence, the same way each time, until they're past it.

Fishing off the dock

In a village with a dock, the water carriers sometimes go fishing. They walk out along the planks to the end, cast, wait on the float, and reel in a few times before heading home. The clip's hand was posed for a short grip, and a long rod in that hand pointed back over the fisher's shoulder. So while they fish, the rod is aimed in the world instead: back for the cast, flicked out low, held over the water while they wait, and lifted as they reel in. The line hangs from its tip to the float.

A villager fishing from the end of a wooden dock on a river
Out on the dock, the line sagging from the rod's tip to a red float.

Ten more ways to wear your hair

There are ten new hairstyles, chosen for range more than novelty. Men get balding, locs, a mohawk, a ponytail, and slicked back; women get a bob, long locs, a ponytail, and locs. Men can now wear a moustache or mutton chops, as well as a beard.

Five men with the new hairstyles and facial hair
Balding, locs with a moustache, a mohawk, a ponytail with mutton chops, and slicked back with a beard.
Five women with the new hairstyles
A bob, long locs, a low ponytail, locs, and coils.

Villagers and anyone who never picked a look get one from a hash of their name. When we added the new styles to that, every villager in a village came out with the same choice. Villagers are named after their village ("140:0", "140:1", and so on), and in the hash we use, names that differ only in their last letter barely change the high bits. Those were the bits we'd used. Running the hash through a proper mixing step fixed it: in a village of ten, about half now wear one of the new styles.

The hair added weight we didn't want, so a fuller style's triangles were halved, the texture coordinates went (hair is drawn in one flat color), and the server now compresses what it sends. A first visit to the game downloads about 2 MB less than it did yesterday.

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